# UIEVENTS::EVENTS_UI_POP_MESSAGE

- **Hash:** `0x8E8A2369F48EC839`
- **Namespace:** UIEVENTS
- **Runtime name (Lua/JS):** `EventsUiPopMessage`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIEVENTS/EVENTS_UI_POP_MESSAGE

## Signature

```c
void EVENTS_UI_POP_MESSAGE(Hash hash);
```

## Parameters

- `hash` (`Hash`)

## Returns

`void`

## Description

Old name: _EVENT_MANAGER_POP_EVENT

## Usage

### Lua

```lua
EventsUiPopMessage(hash)

-- always available, by hash
Citizen.InvokeNative(0x8E8A2369F48EC839, hash)
```

### JavaScript

```js
EventsUiPopMessage(hash);

// by hash
Citizen.invokeNative('0x8E8A2369F48EC839', hash);
```

### C#

```csharp
Function.Call((Hash)0x8E8A2369F48EC839, hash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
