{"hash":"0x0FD07141AD048AAE","ns":"UIFEED","name":"_0x0FD07141AD048AAE","slug":"0x0FD07141AD048AAE","official":false,"named":false,"luaName":"N_0x0fd07141ad048aae","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"BOOL"}],"summary":"Only used in R* SP Script beat_animal_attack Returns feedMessage","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* SP Script beat_animal_attack\nReturns feedMessage"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UIFEED/0x0FD07141AD048AAE","markdownUrl":"https://natives.borderlinerp.com/natives/UIFEED/0x0FD07141AD048AAE.md","snippets":{"lua":"local retval, p0 = N_0x0fd07141ad048aae(p1)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0x0FD07141AD048AAE, Citizen.PointerValueInt(), p1, Citizen.ResultAsInteger())","js":"const [retval, p0] = N_0x0fd07141ad048aae(p1);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0x0FD07141AD048AAE', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var p0 = new OutputArgument();\nint retval = Function.Call<int>((Hash)0x0FD07141AD048AAE, p0, p1);\n// p0.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x0fd07141ad048aae` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}