# UIFEED::_0xB7223B91CD6B7E07

- **Hash:** `0xB7223B91CD6B7E07`
- **Namespace:** UIFEED
- **Runtime name (Lua/JS):** `N_0xb7223b91cd6b7e07`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIFEED/0xB7223B91CD6B7E07

## Signature

```c
BOOL _0xB7223B91CD6B7E07(int feedChannel);
```

## Parameters

- `feedChannel` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xb7223b91cd6b7e07(feedChannel)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB7223B91CD6B7E07, feedChannel, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xb7223b91cd6b7e07(feedChannel);

// by hash
const retval = Citizen.invokeNative('0xB7223B91CD6B7E07', feedChannel, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB7223B91CD6B7E07, feedChannel);
```

- This native has no known name, so the runtime exposes it only as `N_0xb7223b91cd6b7e07` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
