# UIFEED::UI_FEED_CLEAR_CHANNEL

- **Hash:** `0xDD1232B332CBB9E7`
- **Namespace:** UIFEED
- **Runtime name (Lua/JS):** `UiFeedClearChannel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIFEED/UI_FEED_CLEAR_CHANNEL

## Signature

```c
void UI_FEED_CLEAR_CHANNEL(int feedChannel, BOOL p1, BOOL p2);
```

## Parameters

- `feedChannel` (`int`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`void`

## Description

feedChannel: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIFeedChannel

## Usage

### Lua

```lua
UiFeedClearChannel(feedChannel, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xDD1232B332CBB9E7, feedChannel, p1, p2)
```

### JavaScript

```js
UiFeedClearChannel(feedChannel, p1, p2);

// by hash
Citizen.invokeNative('0xDD1232B332CBB9E7', feedChannel, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xDD1232B332CBB9E7, feedChannel, p1, p2);
```

## Related enums

- [eUIFeedChannel](https://natives.borderlinerp.com/enums/eUIFeedChannel.md) — 15 values

*Sources: alloc8or RDR3 NativeDB.*
