# UIFEED::_UI_FEED_CLEAR_HELP_TEXT_FEED

- **Hash:** `0x2F901291EF177B02`
- **Namespace:** UIFEED
- **Runtime name (Lua/JS):** `UiFeedClearHelpTextFeed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIFEED/_UI_FEED_CLEAR_HELP_TEXT_FEED

## Signature

```c
void _UI_FEED_CLEAR_HELP_TEXT_FEED(int feedMessage, BOOL p1);
```

## Parameters

- `feedMessage` (`int`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Clears help text

## Usage

### Lua

```lua
UiFeedClearHelpTextFeed(feedMessage, p1)

-- always available, by hash
Citizen.InvokeNative(0x2F901291EF177B02, feedMessage, p1)
```

### JavaScript

```js
UiFeedClearHelpTextFeed(feedMessage, p1);

// by hash
Citizen.invokeNative('0x2F901291EF177B02', feedMessage, p1);
```

### C#

```csharp
Function.Call((Hash)0x2F901291EF177B02, feedMessage, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
