{"hash":"0x18D6869FBFFEC0F8","ns":"UIFEED","name":"_UI_FEED_POST_INTERACTIVE_TOAST","slug":"_UI_FEED_POST_INTERACTIVE_TOAST","official":false,"named":true,"luaName":"UiFeedPostInteractiveToast","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any*"},{"name":"p2","type":"BOOL"},{"name":"p3","type":"BOOL"}],"summary":"Only used in R* SP Scripts","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* SP Scripts"},{"source":"vorp","format":"text","body":"notification you need dataview"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/UIFEED/_UI_FEED_POST_INTERACTIVE_TOAST","markdownUrl":"https://natives.borderlinerp.com/natives/UIFEED/_UI_FEED_POST_INTERACTIVE_TOAST.md","snippets":{"lua":"local retval, p0, p1 = UiFeedPostInteractiveToast(p2, p3)","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0x18D6869FBFFEC0F8, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p2, p3, Citizen.ResultAsInteger())","js":"const [retval, p0, p1] = UiFeedPostInteractiveToast(p2, p3);","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0x18D6869FBFFEC0F8', Citizen.pointerValueInt(), Citizen.pointerValueInt(), p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nint retval = Function.Call<int>((Hash)0x18D6869FBFFEC0F8, p0, p1, p2, p3);\n// p0.GetResult<int>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}