{"hash":"0x893128CDB4B81FBB","ns":"UIFEED","name":"_UI_FEED_POST_RETICLE_MESSAGE","slug":"_UI_FEED_POST_RETICLE_MESSAGE","official":false,"named":true,"luaName":"UiFeedPostReticleMessage","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any*"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UIFEED/_UI_FEED_POST_RETICLE_MESSAGE","markdownUrl":"https://natives.borderlinerp.com/natives/UIFEED/_UI_FEED_POST_RETICLE_MESSAGE.md","snippets":{"lua":"local retval, p0, p1 = UiFeedPostReticleMessage(p2)","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0x893128CDB4B81FBB, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p2, Citizen.ResultAsInteger())","js":"const [retval, p0, p1] = UiFeedPostReticleMessage(p2);","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0x893128CDB4B81FBB', Citizen.pointerValueInt(), Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nint retval = Function.Call<int>((Hash)0x893128CDB4B81FBB, p0, p1, p2);\n// p0.GetResult<int>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}