# UIFEED::_UI_FEED_POST_SAMPLE_TOAST_RIGHT

- **Hash:** `0xB249EBCB30DD88E0`
- **Namespace:** UIFEED
- **Runtime name (Lua/JS):** `UiFeedPostSampleToastRight`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIFEED/_UI_FEED_POST_SAMPLE_TOAST_RIGHT

## Signature

```c
int _UI_FEED_POST_SAMPLE_TOAST_RIGHT(Any* p0, Any* p1, BOOL p2);
```

## Parameters

- `p0` (`Any*`)
- `p1` (`Any*`)
- `p2` (`BOOL`)

## Returns

`int`

## Usage

### Lua

```lua
local retval, p0, p1 = UiFeedPostSampleToastRight(p2)

-- always available, by hash
local retval, p0, p1 = Citizen.InvokeNative(0xB249EBCB30DD88E0, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const [retval, p0, p1] = UiFeedPostSampleToastRight(p2);

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0xB249EBCB30DD88E0', Citizen.pointerValueInt(), Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
var p0 = new OutputArgument();
var p1 = new OutputArgument();
int retval = Function.Call<int>((Hash)0xB249EBCB30DD88E0, p0, p1, p2);
// p0.GetResult<int>()
// p1.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
