# UILOG::_0x2A4765812202E671

- **Hash:** `0x2A4765812202E671`
- **Namespace:** UILOG
- **Runtime name (Lua/JS):** `N_0x2a4765812202e671`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UILOG/0x2A4765812202E671

## Signature

```c
Any _0x2A4765812202E671();
```

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0x2a4765812202e671()

-- always available, by hash
local retval = Citizen.InvokeNative(0x2A4765812202E671, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x2a4765812202e671();

// by hash
const retval = Citizen.invokeNative('0x2A4765812202E671', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x2A4765812202E671);
```

- This native has no known name, so the runtime exposes it only as `N_0x2a4765812202e671` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
