# UILOG::_UILOG_ADD_ITEM_TO_TASK_LIST

- **Hash:** `0x49C63FDF69744A27`
- **Namespace:** UILOG
- **Runtime name (Lua/JS):** `UilogAddItemToTaskList`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UILOG/_UILOG_ADD_ITEM_TO_TASK_LIST

## Signature

```c
void _UILOG_ADD_ITEM_TO_TASK_LIST(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
UilogAddItemToTaskList(p0, p1, p2, p3, p4, p5, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0x49C63FDF69744A27, p0, p1, p2, p3, p4, p5, p6, p7)
```

### JavaScript

```js
UilogAddItemToTaskList(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0x49C63FDF69744A27', p0, p1, p2, p3, p4, p5, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0x49C63FDF69744A27, p0, p1, p2, p3, p4, p5, p6, p7);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eUILogEntryType](https://natives.borderlinerp.com/enums/eUILogEntryType.md) — 20 values

*Sources: alloc8or RDR3 NativeDB.*
