# UILOG::_UILOG_ADD_TOTAL_TAKE_ENTRY

- **Hash:** `0x60C59968E8E87E6B`
- **Namespace:** UILOG
- **Runtime name (Lua/JS):** `UilogAddTotalTakeEntry`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UILOG/_UILOG_ADD_TOTAL_TAKE_ENTRY

## Signature

```c
void _UILOG_ADD_TOTAL_TAKE_ENTRY(Hash p0, Hash p1, const char* p2, const char* p3, Hash p4);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`Hash`)
- `p2` (`const char*`)
- `p3` (`const char*`)
- `p4` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
UilogAddTotalTakeEntry(p0, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x60C59968E8E87E6B, p0, p1, p2, p3, p4)
```

### JavaScript

```js
UilogAddTotalTakeEntry(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x60C59968E8E87E6B', p0, p1, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x60C59968E8E87E6B, p0, p1, p2, p3, p4);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
