{"hash":"0xB95B4EA6B1EDF035","ns":"UILOG","name":"_UILOG_CLEAR_ALL_ENTRIES","slug":"_UILOG_CLEAR_ALL_ENTRIES","official":false,"named":true,"luaName":"UilogClearAllEntries","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_CLEAR_ALL_ENTRIES","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_CLEAR_ALL_ENTRIES.md","snippets":{"lua":"UilogClearAllEntries()","luaInvoke":"Citizen.InvokeNative(0xB95B4EA6B1EDF035)","js":"UilogClearAllEntries();","jsInvoke":"Citizen.invokeNative('0xB95B4EA6B1EDF035');","csharp":"Function.Call((Hash)0xB95B4EA6B1EDF035);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}