{"hash":"0xDFF0D417277B41F8","ns":"UILOG","name":"_UILOG_CLEAR_CACHED_OBJECTIVE","slug":"_UILOG_CLEAR_CACHED_OBJECTIVE","official":false,"named":true,"luaName":"UilogClearCachedObjective","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_CLEAR_CACHED_OBJECTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_CLEAR_CACHED_OBJECTIVE.md","snippets":{"lua":"UilogClearCachedObjective()","luaInvoke":"Citizen.InvokeNative(0xDFF0D417277B41F8)","js":"UilogClearCachedObjective();","jsInvoke":"Citizen.invokeNative('0xDFF0D417277B41F8');","csharp":"Function.Call((Hash)0xDFF0D417277B41F8);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}