{"hash":"0xA3108D6981A5CADB","ns":"UILOG","name":"_UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE","slug":"_UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE","official":false,"named":true,"luaName":"UilogClearHasDisplayedCachedObjective","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE.md","snippets":{"lua":"UilogClearHasDisplayedCachedObjective()","luaInvoke":"Citizen.InvokeNative(0xA3108D6981A5CADB)","js":"UilogClearHasDisplayedCachedObjective();","jsInvoke":"Citizen.invokeNative('0xA3108D6981A5CADB');","csharp":"Function.Call((Hash)0xA3108D6981A5CADB);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}