{"hash":"0x3920574CF0A2B7B6","ns":"UILOG","name":"_UILOG_MARK_ALL_ENTRIES_AVAILABILITY","slug":"_UILOG_MARK_ALL_ENTRIES_AVAILABILITY","official":false,"named":true,"luaName":"UilogMarkAllEntriesAvailability","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"int"},{"name":"p1","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eUILogEntryType"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_MARK_ALL_ENTRIES_AVAILABILITY","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_MARK_ALL_ENTRIES_AVAILABILITY.md","snippets":{"lua":"UilogMarkAllEntriesAvailability(p0, p1)","luaInvoke":"Citizen.InvokeNative(0x3920574CF0A2B7B6, p0, p1)","js":"UilogMarkAllEntriesAvailability(p0, p1);","jsInvoke":"Citizen.invokeNative('0x3920574CF0A2B7B6', p0, p1);","csharp":"Function.Call((Hash)0x3920574CF0A2B7B6, p0, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}