{"hash":"0xDE31D66D1E54C471","ns":"UILOG","name":"_UILOG_MARK_MISSION_COMPLETED","slug":"_UILOG_MARK_MISSION_COMPLETED","official":false,"named":true,"luaName":"UilogMarkMissionCompleted","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_MARK_MISSION_COMPLETED","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_MARK_MISSION_COMPLETED.md","snippets":{"lua":"UilogMarkMissionCompleted(p0)","luaInvoke":"Citizen.InvokeNative(0xDE31D66D1E54C471, p0)","js":"UilogMarkMissionCompleted(p0);","jsInvoke":"Citizen.invokeNative('0xDE31D66D1E54C471', p0);","csharp":"Function.Call((Hash)0xDE31D66D1E54C471, p0);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}