{"hash":"0x49E58FE6EF40B987","ns":"UILOG","name":"_UILOG_POST_NOTIFICATION","slug":"_UILOG_POST_NOTIFICATION","official":false,"named":true,"luaName":"UilogPostNotification","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"data","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_POST_NOTIFICATION","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_POST_NOTIFICATION.md","snippets":{"lua":"local retval, data = UilogPostNotification(data)","luaInvoke":"local retval, data = Citizen.InvokeNative(0x49E58FE6EF40B987, Citizen.PointerValueIntInitialized(data), Citizen.ResultAsInteger())","js":"const [retval, data] = UilogPostNotification(data);","jsInvoke":"const [retval, data] = Citizen.invokeNative('0x49E58FE6EF40B987', Citizen.pointerValueIntInitialized(data), Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var data = new OutputArgument();\nint retval = Function.Call<int>((Hash)0x49E58FE6EF40B987, data);\n// data.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}