{"hash":"0xE9990552DEC71600","ns":"UILOG","name":"_UILOG_PRINT_CACHED_OBJECTIVE","slug":"_UILOG_PRINT_CACHED_OBJECTIVE","official":false,"named":true,"luaName":"UilogPrintCachedObjective","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_PRINT_CACHED_OBJECTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_PRINT_CACHED_OBJECTIVE.md","snippets":{"lua":"UilogPrintCachedObjective()","luaInvoke":"Citizen.InvokeNative(0xE9990552DEC71600)","js":"UilogPrintCachedObjective();","jsInvoke":"Citizen.invokeNative('0xE9990552DEC71600');","csharp":"Function.Call((Hash)0xE9990552DEC71600);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}