{"hash":"0xFA233F8FE190514C","ns":"UILOG","name":"_UILOG_SET_CACHED_OBJECTIVE","slug":"_UILOG_SET_CACHED_OBJECTIVE","official":false,"named":true,"luaName":"UilogSetCachedObjective","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_CACHED_OBJECTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_CACHED_OBJECTIVE.md","snippets":{"lua":"UilogSetCachedObjective(p0)","luaInvoke":"Citizen.InvokeNative(0xFA233F8FE190514C, p0)","js":"UilogSetCachedObjective(p0);","jsInvoke":"Citizen.invokeNative('0xFA233F8FE190514C', p0);","csharp":"Function.Call((Hash)0xFA233F8FE190514C, p0);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}