{"hash":"0xA31013798FADCADC","ns":"UILOG","name":"_UILOG_SET_DISPLAY_COMPLETION_RATING","slug":"_UILOG_SET_DISPLAY_COMPLETION_RATING","official":false,"named":true,"luaName":"UilogSetDisplayCompletionRating","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"logEntryType","type":"int"},{"name":"p1","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eUILogEntryType"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_DISPLAY_COMPLETION_RATING","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_DISPLAY_COMPLETION_RATING.md","snippets":{"lua":"UilogSetDisplayCompletionRating(logEntryType, p1, p2)","luaInvoke":"Citizen.InvokeNative(0xA31013798FADCADC, logEntryType, p1, p2)","js":"UilogSetDisplayCompletionRating(logEntryType, p1, p2);","jsInvoke":"Citizen.invokeNative('0xA31013798FADCADC', logEntryType, p1, p2);","csharp":"Function.Call((Hash)0xA31013798FADCADC, logEntryType, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}