{"hash":"0x69684D9936958D8F","ns":"UILOG","name":"_UILOG_SET_ENTRY_BRIEF_TEXTURE","slug":"_UILOG_SET_ENTRY_BRIEF_TEXTURE","official":false,"named":true,"luaName":"UilogSetEntryBriefTexture","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"int"},{"name":"p1","type":"Hash"},{"name":"texture","type":"Hash"},{"name":"textureDictionary","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eUILogEntryType"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_ENTRY_BRIEF_TEXTURE","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_ENTRY_BRIEF_TEXTURE.md","snippets":{"lua":"UilogSetEntryBriefTexture(p0, p1, texture, textureDictionary)","luaInvoke":"Citizen.InvokeNative(0x69684D9936958D8F, p0, p1, texture, textureDictionary)","js":"UilogSetEntryBriefTexture(p0, p1, texture, textureDictionary);","jsInvoke":"Citizen.invokeNative('0x69684D9936958D8F', p0, p1, texture, textureDictionary);","csharp":"Function.Call((Hash)0x69684D9936958D8F, p0, p1, texture, textureDictionary);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}