{"hash":"0x72A5CD214B342568","ns":"UILOG","name":"_UILOG_SET_ENTRY_PINNED","slug":"_UILOG_SET_ENTRY_PINNED","official":false,"named":true,"luaName":"UilogSetEntryPinned","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"int"},{"name":"p1","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eUILogEntryType"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_ENTRY_PINNED","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_ENTRY_PINNED.md","snippets":{"lua":"UilogSetEntryPinned(p0, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x72A5CD214B342568, p0, p1, p2)","js":"UilogSetEntryPinned(p0, p1, p2);","jsInvoke":"Citizen.invokeNative('0x72A5CD214B342568', p0, p1, p2);","csharp":"Function.Call((Hash)0x72A5CD214B342568, p0, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}