# UILOG::_UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE

- **Hash:** `0xA3108D6981A5CADC`
- **Namespace:** UILOG
- **Runtime name (Lua/JS):** `UilogSetHasDisplayedCachedObjective`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE

## Signature

```c
void _UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE();
```

## Returns

`void`

## Usage

### Lua

```lua
UilogSetHasDisplayedCachedObjective()

-- always available, by hash
Citizen.InvokeNative(0xA3108D6981A5CADC)
```

### JavaScript

```js
UilogSetHasDisplayedCachedObjective();

// by hash
Citizen.invokeNative('0xA3108D6981A5CADC');
```

### C#

```csharp
Function.Call((Hash)0xA3108D6981A5CADC);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
