{"hash":"0x136A027CF37B0A4F","ns":"UILOG","name":"_UILOG_SET_PENDING_DETAILS_ID","slug":"_UILOG_SET_PENDING_DETAILS_ID","official":false,"named":true,"luaName":"UilogSetPendingDetailsId","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"p0","type":"int"},{"name":"p1","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eUILogEntryType"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_PENDING_DETAILS_ID","markdownUrl":"https://natives.borderlinerp.com/natives/UILOG/_UILOG_SET_PENDING_DETAILS_ID.md","snippets":{"lua":"local retval = UilogSetPendingDetailsId(p0, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x136A027CF37B0A4F, p0, p1, Citizen.ResultAsInteger())","js":"const retval = UilogSetPendingDetailsId(p0, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x136A027CF37B0A4F', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x136A027CF37B0A4F, p0, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}