{"hash":"0x3138582E0A13BFAB","ns":"UIPINNING","name":"_UIPINNING_GET_TOOLTIP_TEXT","slug":"_UIPINNING_GET_TOOLTIP_TEXT","official":false,"named":true,"luaName":"UipinningGetTooltipText","game":"rdr3","apiset":"client","returnType":"const char*","params":[{"name":"hash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UIPINNING/_UIPINNING_GET_TOOLTIP_TEXT","markdownUrl":"https://natives.borderlinerp.com/natives/UIPINNING/_UIPINNING_GET_TOOLTIP_TEXT.md","snippets":{"lua":"local retval = UipinningGetTooltipText(hash)","luaInvoke":"local retval = Citizen.InvokeNative(0x3138582E0A13BFAB, hash, Citizen.ResultAsString())","js":"const retval = UipinningGetTooltipText(hash);","jsInvoke":"const retval = Citizen.invokeNative('0x3138582E0A13BFAB', hash, Citizen.returnResultAnyway(), Citizen.resultAsString());","csharp":"string retval = Function.Call<string>((Hash)0x3138582E0A13BFAB, hash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}