# UISTATEMACHINE::UI_STATE_MACHINE_CREATE

- **Hash:** `0x4C6F2C4B7A03A266`
- **Namespace:** UISTATEMACHINE
- **Runtime name (Lua/JS):** `UiStateMachineCreate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UISTATEMACHINE/UI_STATE_MACHINE_CREATE

## Signature

```c
Any UI_STATE_MACHINE_CREATE(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = UiStateMachineCreate(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4C6F2C4B7A03A266, p0, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = UiStateMachineCreate(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x4C6F2C4B7A03A266', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x4C6F2C4B7A03A266, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
