# UISTATEMACHINE::UI_STATE_MACHINE_DESTROY

- **Hash:** `0x4EB122210A90E2D8`
- **Namespace:** UISTATEMACHINE
- **Runtime name (Lua/JS):** `UiStateMachineDestroy`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UISTATEMACHINE/UI_STATE_MACHINE_DESTROY

## Signature

```c
void UI_STATE_MACHINE_DESTROY(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
UiStateMachineDestroy(p0)

-- always available, by hash
Citizen.InvokeNative(0x4EB122210A90E2D8, p0)
```

### JavaScript

```js
UiStateMachineDestroy(p0);

// by hash
Citizen.invokeNative('0x4EB122210A90E2D8', p0);
```

### C#

```csharp
Function.Call((Hash)0x4EB122210A90E2D8, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
