# UISTATEMACHINE::UI_STATE_MACHINE_EXISTS

- **Hash:** `0x5D15569C0FEBF757`
- **Namespace:** UISTATEMACHINE
- **Runtime name (Lua/JS):** `UiStateMachineExists`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UISTATEMACHINE/UI_STATE_MACHINE_EXISTS

## Signature

```c
Any UI_STATE_MACHINE_EXISTS(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = UiStateMachineExists(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5D15569C0FEBF757, p0, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = UiStateMachineExists(p0);

// by hash
const retval = Citizen.invokeNative('0x5D15569C0FEBF757', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5D15569C0FEBF757, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
