# UISTATEMACHINE::UI_STATE_MACHINE_REQUEST_EXIT

- **Hash:** `0x6B9FE4F0BA521A19`
- **Namespace:** UISTATEMACHINE
- **Runtime name (Lua/JS):** `UiStateMachineRequestExit`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UISTATEMACHINE/UI_STATE_MACHINE_REQUEST_EXIT

## Signature

```c
void UI_STATE_MACHINE_REQUEST_EXIT(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
UiStateMachineRequestExit(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x6B9FE4F0BA521A19, p0, p1)
```

### JavaScript

```js
UiStateMachineRequestExit(p0, p1);

// by hash
Citizen.invokeNative('0x6B9FE4F0BA521A19', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x6B9FE4F0BA521A19, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
