# UISTATEMACHINE::_UIFLOWBLOCK_IS_LOADED

- **Hash:** `0x10A93C057B6BD944`
- **Namespace:** UISTATEMACHINE
- **Runtime name (Lua/JS):** `UiflowblockIsLoaded`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UISTATEMACHINE/_UIFLOWBLOCK_IS_LOADED

## Signature

```c
Any _UIFLOWBLOCK_IS_LOADED(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = UiflowblockIsLoaded(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x10A93C057B6BD944, p0, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = UiflowblockIsLoaded(p0);

// by hash
const retval = Citizen.invokeNative('0x10A93C057B6BD944', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x10A93C057B6BD944, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
