{"hash":"0x11E73195E735B25B","ns":"UISTATEMACHINE","name":"_UI_STATE_MACHINE_IS_EXITED","slug":"_UI_STATE_MACHINE_IS_EXITED","official":false,"named":true,"luaName":"UiStateMachineIsExited","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Hash"}],"summary":"It's either EXITED or EXITING","descriptions":[{"source":"alloc8or","format":"text","body":"It's either EXITED or EXITING"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/UISTATEMACHINE/_UI_STATE_MACHINE_IS_EXITED","markdownUrl":"https://natives.borderlinerp.com/natives/UISTATEMACHINE/_UI_STATE_MACHINE_IS_EXITED.md","snippets":{"lua":"local retval = UiStateMachineIsExited(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0x11E73195E735B25B, p0, Citizen.ReturnResultAnyway())","js":"const retval = UiStateMachineIsExited(p0);","jsInvoke":"const retval = Citizen.invokeNative('0x11E73195E735B25B', p0, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x11E73195E735B25B, p0);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}