# UISTICKYFEED::_UI_STICKY_FEED_CLEAR_MESSAGE

- **Hash:** `0x00A15B94CBA4F76F`
- **Namespace:** UISTICKYFEED
- **Runtime name (Lua/JS):** `UiStickyFeedClearMessage`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UISTICKYFEED/_UI_STICKY_FEED_CLEAR_MESSAGE

## Signature

```c
void _UI_STICKY_FEED_CLEAR_MESSAGE(int msgId);
```

## Parameters

- `msgId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
UiStickyFeedClearMessage(msgId)

-- always available, by hash
Citizen.InvokeNative(0x00A15B94CBA4F76F, msgId)
```

### JavaScript

```js
UiStickyFeedClearMessage(msgId);

// by hash
Citizen.invokeNative('0x00A15B94CBA4F76F', msgId);
```

### C#

```csharp
Function.Call((Hash)0x00A15B94CBA4F76F, msgId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
