# UISTICKYFEED::_UI_STICKY_FEED_IS_CHANNEL_ACTIVE

- **Hash:** `0xC5C395C60B542A3C`
- **Namespace:** UISTICKYFEED
- **Runtime name (Lua/JS):** `UiStickyFeedIsChannelActive`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UISTICKYFEED/_UI_STICKY_FEED_IS_CHANNEL_ACTIVE

## Signature

```c
BOOL _UI_STICKY_FEED_IS_CHANNEL_ACTIVE(int stickyFeedChannel);
```

## Parameters

- `stickyFeedChannel` (`int`)

## Returns

`BOOL`

## Description

stickyFeedChannel: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIStickyFeedChannel

## Usage

### Lua

```lua
local retval = UiStickyFeedIsChannelActive(stickyFeedChannel)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC5C395C60B542A3C, stickyFeedChannel, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UiStickyFeedIsChannelActive(stickyFeedChannel);

// by hash
const retval = Citizen.invokeNative('0xC5C395C60B542A3C', stickyFeedChannel, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC5C395C60B542A3C, stickyFeedChannel);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eUIStickyFeedChannel](https://natives.borderlinerp.com/enums/eUIStickyFeedChannel.md) — 7 values

*Sources: alloc8or RDR3 NativeDB.*
