{"hash":"0xBC6F454E310124DA","ns":"UISTICKYFEED","name":"_UI_STICKY_FEED_UPDATE_MESSAGE","slug":"_UI_STICKY_FEED_UPDATE_MESSAGE","official":false,"named":true,"luaName":"UiStickyFeedUpdateMessage","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"msgId","type":"int"},{"name":"p1","type":"Any*"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Seems to only update _UI_STICKY_FEED_CREATE_ERROR_MESSAGE(0x9F2CC2439A04E7BA) and _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE(0x815C4065AE6E6071) message.\nExample: https://pastebin.com/nDrJyWq2"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/UISTICKYFEED/_UI_STICKY_FEED_UPDATE_MESSAGE","markdownUrl":"https://natives.borderlinerp.com/natives/UISTICKYFEED/_UI_STICKY_FEED_UPDATE_MESSAGE.md","snippets":{"lua":"local p1 = UiStickyFeedUpdateMessage(msgId, p2)","luaInvoke":"local p1 = Citizen.InvokeNative(0xBC6F454E310124DA, msgId, Citizen.PointerValueInt(), p2)","js":"const p1 = UiStickyFeedUpdateMessage(msgId, p2);","jsInvoke":"const p1 = Citizen.invokeNative('0xBC6F454E310124DA', msgId, Citizen.pointerValueInt(), p2);","csharp":"var p1 = new OutputArgument();\nFunction.Call((Hash)0xBC6F454E310124DA, msgId, p1, p2);\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}