{"hash":"0x66BF197E066050DE","ns":"UNLOCK","name":"_UNLOCK_IS_LOOTABLE","slug":"_UNLOCK_IS_LOOTABLE","official":false,"named":true,"luaName":"UnlockIsLootable","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"unlockHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UNLOCK/_UNLOCK_IS_LOOTABLE","markdownUrl":"https://natives.borderlinerp.com/natives/UNLOCK/_UNLOCK_IS_LOOTABLE.md","snippets":{"lua":"local retval = UnlockIsLootable(unlockHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x66BF197E066050DE, unlockHash, Citizen.ReturnResultAnyway())","js":"const retval = UnlockIsLootable(unlockHash);","jsInvoke":"const retval = Citizen.invokeNative('0x66BF197E066050DE', unlockHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x66BF197E066050DE, unlockHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}