{"hash":"0x6B6369647F26F09F","ns":"UNLOCK","name":"_UNLOCK_IS_UNLOCK_FLAG_SET","slug":"_UNLOCK_IS_UNLOCK_FLAG_SET","official":false,"named":true,"luaName":"UnlockIsUnlockFlagSet","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"unlockHash","type":"Hash"},{"name":"flag","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UNLOCK/_UNLOCK_IS_UNLOCK_FLAG_SET","markdownUrl":"https://natives.borderlinerp.com/natives/UNLOCK/_UNLOCK_IS_UNLOCK_FLAG_SET.md","snippets":{"lua":"local retval = UnlockIsUnlockFlagSet(unlockHash, flag)","luaInvoke":"local retval = Citizen.InvokeNative(0x6B6369647F26F09F, unlockHash, flag, Citizen.ReturnResultAnyway())","js":"const retval = UnlockIsUnlockFlagSet(unlockHash, flag);","jsInvoke":"const retval = Citizen.invokeNative('0x6B6369647F26F09F', unlockHash, flag, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6B6369647F26F09F, unlockHash, flag);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}