# VEHICLE::_0x0516FAE561276EFC

- **Hash:** `0x0516FAE561276EFC`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x0516fae561276efc`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x0516FAE561276EFC

## Signature

```c
BOOL _0x0516FAE561276EFC(int trackIndex);
```

## Parameters

- `trackIndex` (`int`)

## Returns

`BOOL`

## Description

Takes value returned from 0x45853F4E17D847D5

## Usage

### Lua

```lua
local retval = N_0x0516fae561276efc(trackIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0516FAE561276EFC, trackIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x0516fae561276efc(trackIndex);

// by hash
const retval = Citizen.invokeNative('0x0516FAE561276EFC', trackIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0516FAE561276EFC, trackIndex);
```

- This native has no known name, so the runtime exposes it only as `N_0x0516fae561276efc` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
