# VEHICLE::_0x1180A2974D251B7B

- **Hash:** `0x1180A2974D251B7B`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x1180a2974d251b7b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x1180A2974D251B7B

## Signature

```c
int _0x1180A2974D251B7B(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`int`

## Description

Returns p1 for 0xBA958F68031DDBFC (stationIndex)
_GET_N* (NEAREST_STATION_FOR_TRAIN?)

## Usage

### Lua

```lua
local retval = N_0x1180a2974d251b7b(train)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1180A2974D251B7B, train, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x1180a2974d251b7b(train);

// by hash
const retval = Citizen.invokeNative('0x1180A2974D251B7B', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x1180A2974D251B7B, train);
```

- This native has no known name, so the runtime exposes it only as `N_0x1180a2974d251b7b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
