# VEHICLE::_0x15CC8C33D7FFCC4A

- **Hash:** `0x15CC8C33D7FFCC4A`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x15cc8c33d7ffcc4a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1436
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x15CC8C33D7FFCC4A

## Signature

```c
void _0x15CC8C33D7FFCC4A(Vehicle vehicle, int p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x15cc8c33d7ffcc4a(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0x15CC8C33D7FFCC4A, vehicle, p1)
```

### JavaScript

```js
N_0x15cc8c33d7ffcc4a(vehicle, p1);

// by hash
Citizen.invokeNative('0x15CC8C33D7FFCC4A', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0x15CC8C33D7FFCC4A, vehicle, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x15cc8c33d7ffcc4a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
