# VEHICLE::_0x3ABFA128F5BF5A70

- **Hash:** `0x3ABFA128F5BF5A70`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x3abfa128f5bf5a70`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x3ABFA128F5BF5A70

## Signature

```c
void _0x3ABFA128F5BF5A70(Hash trainTrack, int junctionIndex, BOOL enabled);
```

## Parameters

- `trainTrack` (`Hash`)
- `junctionIndex` (`int`)
- `enabled` (`BOOL`)

## Returns

`void`

## Description

Called together with 0xE6C5E2125EB210C1 in R* Script medium_update.
trainTrack: see 0x09034479E6E3E269.

## Usage

### Lua

```lua
N_0x3abfa128f5bf5a70(trainTrack, junctionIndex, enabled)

-- always available, by hash
Citizen.InvokeNative(0x3ABFA128F5BF5A70, trainTrack, junctionIndex, enabled)
```

### JavaScript

```js
N_0x3abfa128f5bf5a70(trainTrack, junctionIndex, enabled);

// by hash
Citizen.invokeNative('0x3ABFA128F5BF5A70', trainTrack, junctionIndex, enabled);
```

### C#

```csharp
Function.Call((Hash)0x3ABFA128F5BF5A70, trainTrack, junctionIndex, enabled);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x3abfa128f5bf5a70` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
