# VEHICLE::_0x6355602C02EDC6DF

- **Hash:** `0x6355602C02EDC6DF`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x6355602c02edc6df`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x6355602C02EDC6DF

## Signature

```c
void _0x6355602C02EDC6DF(Entity entity, Any p1);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`Any`)

## Returns

`void`

## Description

Only used in R* Script beat_train_holdup: p1 = 1

## Usage

### Lua

```lua
N_0x6355602c02edc6df(entity, p1)

-- always available, by hash
Citizen.InvokeNative(0x6355602C02EDC6DF, entity, p1)
```

### JavaScript

```js
N_0x6355602c02edc6df(entity, p1);

// by hash
Citizen.invokeNative('0x6355602C02EDC6DF', entity, p1);
```

### C#

```csharp
Function.Call((Hash)0x6355602C02EDC6DF, entity, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x6355602c02edc6df` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
