# VEHICLE::_0x73118A3EE9C9B6DB

- **Hash:** `0x73118A3EE9C9B6DB`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x73118a3ee9c9b6db`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x73118A3EE9C9B6DB

## Signature

```c
void _0x73118A3EE9C9B6DB(Vehicle wagon, int p1, BOOL p2);
```

## Parameters

- `wagon` (`Vehicle`)
- `p1` (`int`)
- `p2` (`BOOL`)

## Returns

`void`

## Description

_SET_VEHICLE_WHEELS_*

## Usage

### Lua

```lua
N_0x73118a3ee9c9b6db(wagon, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x73118A3EE9C9B6DB, wagon, p1, p2)
```

### JavaScript

```js
N_0x73118a3ee9c9b6db(wagon, p1, p2);

// by hash
Citizen.invokeNative('0x73118A3EE9C9B6DB', wagon, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x73118A3EE9C9B6DB, wagon, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x73118a3ee9c9b6db` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
