# VEHICLE::_0x762FDC4C19E5A981

- **Hash:** `0x762FDC4C19E5A981`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x762fdc4c19e5a981`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x762FDC4C19E5A981

## Signature

```c
void _0x762FDC4C19E5A981(Entity trainCarriage, BOOL p1);
```

## Parameters

- `trainCarriage` (`Entity`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Seems to be related while setting a (door) state of specific trains (midlandboxcar05x, privateboxcar01x, privateboxcar02x, midlandrefrigeratorCar, privateArmoured, armoredCar01x)

## Usage

### Lua

```lua
N_0x762fdc4c19e5a981(trainCarriage, p1)

-- always available, by hash
Citizen.InvokeNative(0x762FDC4C19E5A981, trainCarriage, p1)
```

### JavaScript

```js
N_0x762fdc4c19e5a981(trainCarriage, p1);

// by hash
Citizen.invokeNative('0x762FDC4C19E5A981', trainCarriage, p1);
```

### C#

```csharp
Function.Call((Hash)0x762FDC4C19E5A981, trainCarriage, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x762fdc4c19e5a981` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
