# VEHICLE::_0x9E8711C81AA17876

- **Hash:** `0x9E8711C81AA17876`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0x9e8711c81aa17876`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0x9E8711C81AA17876

## Signature

```c
void _0x9E8711C81AA17876(Vehicle vehicle, BOOL p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Forcing high LOD buoyancy for vehicle: p1 = false
_SET_A*

## Usage

### Lua

```lua
N_0x9e8711c81aa17876(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0x9E8711C81AA17876, vehicle, p1)
```

### JavaScript

```js
N_0x9e8711c81aa17876(vehicle, p1);

// by hash
Citizen.invokeNative('0x9E8711C81AA17876', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0x9E8711C81AA17876, vehicle, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x9e8711c81aa17876` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
