# VEHICLE::_0xA72B1BF3857B94D7

- **Hash:** `0xA72B1BF3857B94D7`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0xa72b1bf3857b94d7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0xA72B1BF3857B94D7

## Signature

```c
void _0xA72B1BF3857B94D7(Vehicle train, BOOL p1);
```

## Parameters

- `train` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xa72b1bf3857b94d7(train, p1)

-- always available, by hash
Citizen.InvokeNative(0xA72B1BF3857B94D7, train, p1)
```

### JavaScript

```js
N_0xa72b1bf3857b94d7(train, p1);

// by hash
Citizen.invokeNative('0xA72B1BF3857B94D7', train, p1);
```

### C#

```csharp
Function.Call((Hash)0xA72B1BF3857B94D7, train, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xa72b1bf3857b94d7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
