# VEHICLE::_0xB4241AD8F5AEE9ED

- **Hash:** `0xB4241AD8F5AEE9ED`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0xb4241ad8f5aee9ed`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0xB4241AD8F5AEE9ED

## Signature

```c
BOOL _0xB4241AD8F5AEE9ED(int trackIndex);
```

## Parameters

- `trackIndex` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xb4241ad8f5aee9ed(trackIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB4241AD8F5AEE9ED, trackIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xb4241ad8f5aee9ed(trackIndex);

// by hash
const retval = Citizen.invokeNative('0xB4241AD8F5AEE9ED', trackIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB4241AD8F5AEE9ED, trackIndex);
```

- This native has no known name, so the runtime exposes it only as `N_0xb4241ad8f5aee9ed` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
