# VEHICLE::_0xDD100CE1EBBF37E3

- **Hash:** `0xDD100CE1EBBF37E3`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0xdd100ce1ebbf37e3`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0xDD100CE1EBBF37E3

## Signature

```c
void _0xDD100CE1EBBF37E3(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xdd100ce1ebbf37e3(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xDD100CE1EBBF37E3, p0, p1)
```

### JavaScript

```js
N_0xdd100ce1ebbf37e3(p0, p1);

// by hash
Citizen.invokeNative('0xDD100CE1EBBF37E3', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xDD100CE1EBBF37E3, p0, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xdd100ce1ebbf37e3` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
