# VEHICLE::_0xDE8C5B9F65017FA1

- **Hash:** `0xDE8C5B9F65017FA1`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0xde8c5b9f65017fa1`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0xDE8C5B9F65017FA1

## Signature

```c
Any _0xDE8C5B9F65017FA1(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xde8c5b9f65017fa1(train)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDE8C5B9F65017FA1, train, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xde8c5b9f65017fa1(train);

// by hash
const retval = Citizen.invokeNative('0xDE8C5B9F65017FA1', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDE8C5B9F65017FA1, train);
```

- This native has no known name, so the runtime exposes it only as `N_0xde8c5b9f65017fa1` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
