# VEHICLE::_0xE1C0F8781BF130C2

- **Hash:** `0xE1C0F8781BF130C2`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `N_0xe1c0f8781bf130c2`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/0xE1C0F8781BF130C2

## Signature

```c
BOOL _0xE1C0F8781BF130C2(Vehicle wagon, int p1);
```

## Parameters

- `wagon` (`Vehicle`)
- `p1` (`int`)

## Returns

`BOOL`

## Description

Only used in R* SP Script rcm_abigail31: p1 = 5
_GET_VEHICLE_T* - _GET_VO*

## Usage

### Lua

```lua
local retval = N_0xe1c0f8781bf130c2(wagon, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE1C0F8781BF130C2, wagon, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xe1c0f8781bf130c2(wagon, p1);

// by hash
const retval = Citizen.invokeNative('0xE1C0F8781BF130C2', wagon, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE1C0F8781BF130C2, wagon, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xe1c0f8781bf130c2` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
