# VEHICLE::ADD_ROAD_NODE_SPEED_ZONE

- **Hash:** `0x4C221BAC54D735C3`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `AddRoadNodeSpeedZone`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/ADD_ROAD_NODE_SPEED_ZONE

## Signature

```c
int ADD_ROAD_NODE_SPEED_ZONE(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)
- `p8` (`Any`)
- `p9` (`Any`)
- `p10` (`Any`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = AddRoadNodeSpeedZone(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4C221BAC54D735C3, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = AddRoadNodeSpeedZone(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

// by hash
const retval = Citizen.invokeNative('0x4C221BAC54D735C3', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x4C221BAC54D735C3, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
```

## See also

- [VEHICLE::REMOVE_ROAD_NODE_SPEED_ZONE](https://natives.borderlinerp.com/natives/VEHICLE/REMOVE_ROAD_NODE_SPEED_ZONE.md)

*Sources: alloc8or RDR3 NativeDB.*
